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Lumia map

Lumia Island from the sky

Lumia Island is the setting of Eternal Return and also the map for the game's main game mode.

Description[ | ]

Lumia Island is an isolated region where tests are run and all of the fighting take place.

In this game mode, 8 teams of 3 test subjects (24 players) will compete to be the last group alive. There is also competitive Ranked version only available to players at Account Level 30.

At the start of each test, all survivors choose one of several areas in Lumia Island to start in, where they'll be left to fight for their lives against Wild Animals, and other test subjects. Each player starts with 15 Credit credits, 1 Bread and Water and will carry 1 Shirt and Running Shoes when the match begins. Players gain 10 Credit every 1.6s (This is increased to 20 Credit if Restricted Area Acceleration is activated).

The test subjects will be guided by Dr. Nadja, who'll announce several important events happening during the match.

Briefing Room[ | ]

Upon loading into the match, players are sent to the Briefing Room.

  • In this room, all Test Subjects are set to Level 20, allowing all skills levels to be used.
  • Players can not craft or discard items, earn credits in the room or leave the match.
  • Test Subjects will instantly recover their HP and SP if they die to another player while waiting in the room.
  • The room has a Practice Dummy for players to practice combos and check damage.
  • Players can chat with their teammates, look at the Item Catalog or modify their item list.

After every player has finished loading, or after a certain amount of time has passed, the test subjects in the Briefing Room are sent to their starting area in Lumia Island.

Locations[ | ]

BlankMap

There are 20 areas in total on the map, 19 of which are accessible to the player.

These areas are physically connected by different passageways along their borders, each featuring a Acceleration Influx Perimeter that grants a temporary movement speed buff to players that cross them. Hyperloops are another way to travel across areas (more information below). Some areas are also connected by Launch Pads, which after a short delay sends any characters on it across the gap.

Areas will gradually become Restricted as time goes by (The Research Center area in the middle of the Island is always restricted from the start).

Entering a restricted area will cause the player's personal timer to begin counting down. If this timer reaches 0, the character will instantly die and the player will be eliminated. The timer can be increased by killing other test subjects (5s per kill).

Time phases[ | ]

Lumia Island features a day-night cycle which interacts with several systems and mechanics, which switches at set times. During the day, all characters have a vision range of 8.5m (7.5m while resting) by default. When night begins, default vision is quickly reduced to 3.4m (3m while resting) which gradually increases to 6.4m (6m while resting) over time. Vision range will return to normal at the start of a new day. The cameras' vision range is also reduced by 30% at night.

The schedule for day and night is as follows:

  • Day 1: 150s
  • Night 1: 110s
  • Day 2: 140s
  • Night 2: 140s
  • Day 3: 140s
  • Day 4: 120s
  • Night 4: 100s
    • Restricted areas: 3
  • Day 5: 100s
      • Restricted areas: 2
  • Night 5: 90s
  • Day 6: 60s
  • Night 6: 80s

Acceleration Influx Perimeter are disabled at the start of Day 2. Starting from Day 5, Satellite Radar will be disabled. On Night 5, Temporary Safe Zones will appear and Security Consoles will stop working, and on Day 6 Final Restricted Area is Lifted (Day 6 will immediately begin as soon as there are only 2 teams left). On Night 6, all subjects will recover 30s of their timer and the final Safe Zones will appear where any remaning teams must fight to the death. This final safe zone lasts for 80s, and if more than one team is still standing after this time runs out, the entire island will become a restricted area and whoever has the most personal timer will live and win the match.

Hyperloop[ | ]

The Hyperloop allows players to teleport to any other areas on the map by using one of several Hyperloop Terminals scattered across the island. On activation, and after a short delay, the character will be teleported to a random location in the selected area. Using the Hyperloop on Day 1 ignores crowd control effects. Afterwards, characters hit by crowd control will have their teleportation interrupted.

The Hyperloop Terminals can be found in the following areas: Gas Station, School, Temple, Stream, Hospital, Factory, Chapel, Uptown and Hotel

CCTV[ | ]

Each area has a security console, the CCTV, that activates security cameras at specific spots around that sector. These cameras grant vision to the player that activated it and their allies for a time before becoming inactive again. Activating the console will grant 5 Credit and the console will go into a 10s cooldown after which control of the cameras can be contested by other teams. When the player or an ally has control of the cameras they will have a green light on them, and while they an controlled by an enemy they will show a red light instead. An inactive security console will appear with their lights turned off.

In addition, using a security console will reveal how much of every available item can still be found inside the containers littered across the area.

Campfires[ | ]

Campfires are cooking stations that allow the creation of several Rare and Legendary tier food items.

Campfires can be found in these areas: Alley, Fire Station, Stream, Cemetery, Dock, Warehouse, Beach, Forest and School. Additional temporary campfires can be deployed using a Portable Campfire Kit.

The following items can be crafted by using a campfire:

French FriesTransparent Item Icon
French Fries
Warm Oriental ConcoctionTransparent Item Icon
Warm Oriental Concoction
Fish CutletTransparent Item Icon
Fish Cutlet
Stir Fried RamenTransparent Item Icon
Stir Fried Ramen
Breakfast ToastTransparent Item Icon
Breakfast Toast
Choco SpreadTransparent Item Icon
Choco Spread
Roasted GarlicTransparent Item Icon
Roasted Garlic
Sizzling SteakTransparent Item Icon
Sizzling Steak
Salmon SteakTransparent Item Icon
Salmon Steak
Hawaiian PizzaTransparent Item Icon
Hawaiian Pizza
Sweet PotatoTransparent Item Icon
Sweet Potato

Wild Animals[ | ]

There are various kinds of Wild Animals in different regions of the map that always spawn in specific spots.

Slaying these animals will grant credits per kill and drop materials and/or other item types. Teammates within a 18m radius will also earn a small amount (called Assist credits).

Credits per kill and (Assist)
Chickens: 1 Credit (0 Credit) Mutant Chickens: 3 Credit (1 Credit)
Bats: 1 Credit (1 Credit) Mutant Bats: 3 Credit (1 Credit)
Boars: 2 Credit (1 Credit) Mutant Boars: 3 Credit (2 Credit)
Wild Dogs: 2 Credit (1 Credit) Mutant Wild Dogs: 3 Credit (2 Credit)
Wolves: 2 Credit (1 Credit) Mutant Wolves: 4 Credit (2 Credit)
Bears: 4 Credit (2 Credit) Mutant Bears: 8 Credit (4 Credit)

Player vs Player[ | ]

The main objective in Lumia Island is to dispose of the other players and be the last player (or team) standing, and to achieve this the survivors must fight each other. When a survivor is loses all of their HP, they are put in a Downed status. While downed, they can still be rescued by their teammates. Attacking a downed enemy will eventually kill them. Successful kills will grant 10 Credit.

Killing enemy test subjects will also grant a certain amount of mastery experience:

  • 200 xp + 60 per level of opponent

When a player fully defeats the enemy, an Enemy Kill Effect is triggered, providing benefits to the player's team:

  • Upon completely slaying an enemy (from downed to dead), all teammates receive healing and cooldown reduction.
  • If team A downs team B, and team C completely eliminates team B afterward, team A will be the only team receiving the Enemy Kill Effect.
  • The Enemy Kill Effect is not applied if a member of the targeted team is downed.
  • HP/SP Recovery: 20% of max HP/SP
  • Cooldown Reduction: 15% reduction in remaining cooldowns for all skills, weapon skills, and tactical skills.

Players can gain an Assist when their teammate kills an enemy test subject by doing at least one of the following actions within 10 seconds before the target dies:

  • Deal damage to the target
  • Apply a debuff to the target
  • Target steps on one of the player's traps
  • Buff or heal the teammate who does any of the above or deals the killing blow

In addition to granting 10 Credit, players also receive a smaller amount of experience when assisting on kills:

  • 1 player assist: 100 xp + 30 per level of opponent
  • 2 player assist: 50 xp + 15 per level of opponent

Hunting experience granted:

  • 2 people hunt target: 60% each
  • 3 people hunt target: 47% each

Downed skills[ | ]

While downed, the player will have a maximum HP of 400 and will receive a Damage Taken Reduction buff equal to 40% + (Target Level*1.8%), however their movement speed is reduced to 0.8 as they crawl on the floor. Downed players can only receive up to 10 shield.

In addition, players gain access to a set of Downed Skill can be used until they die or are revived. Using one skill will set also set all other skils in cooldown for the same amount.

  • Fission Blast (Q)
    • When downed test subjects forcibly remove the bracelet, it explodes 5 seconds later, dealing 50 true damage to the target hit by the explosion and 20% damage of the target's current HP. After that downed test subjects will die.
      • Cooldown: 30s
  • Obstinacy (W)
    • Downed test subjects draw on their remaining strength, increasing their movement speed by 100%.
    • Obstinacy lasts for 5 seconds.
      • Cooldown: 7s
  • AED (R)
    • Downed test subjects can automatically revive after channeling for 25 seconds. No other actions are possible when channeling, and will recover 25% HP and SP upon revival. If channeling is canceled midway through, 75% of cooldown is returned. The skill will be canceled if the player takes damage from an enemy or the skill is reused.
      • Cooldown: 60s

Rapid Reconstruction and Revival[ | ]

Auto Revive

Players who are downed or killed before Day 3 begins will be revived after a duration, if at least one of their teammates is alive (If all players in a team are killed, the team is eliminated). Revive timers start as soon as the player is downed (15s at Level 7).

Downed players can be revived by their teammates on the spot, bringing them back to life at 30% of their Max HP.

After the revive timer finishes, a revive hyperloop window will pop up and allow the player to select an area to respawn in. If the reviving player is still downed, they will be instantly killed before being revived. If 30 seconds pass and the player and not yet selected an area where to revive in, they will automatically respawn in a random area.

After Day 3, rapid reconstruction will be unavailable, however a teammate can still revive them by paying a revival fee (250 Credit) through the Kiosk.

Noise Pings[ | ]

Taking certain actions will generate noise. Test subjects who are close enough to the source of the noise will receive a Noise Ping on their minimap, alerting them of another other player's presence.

Actions that will create noise pings are:

  • Crafting items: Plays a ping to players in a 30m.
  • Killing Wild Animals: Plays a ping to players in a ?m.
  • Killing Test Subjects: Plays a ping to players in a ?m.

Transfer Drones[ | ]

Transfer Drones allow players to acquire Common rarity components (such as materials, weapons and armor) from anywhere on the island. This can be useful to shorten a looting route or to get materials that were missed on the way, to to even acquire items that are in restricted areas. Each purchase costs 30 Credit.

Transfer Drones cannot be used in the first minute after the game starts.

Kiosk[ | ]

Players can order special materials through the Kiosk, which can be accessed through special consoles located in 8 areas. The Kiosk activates after 260s (4 minutes and 20 seconds) from the start of the game.

The Kiosk can be found in these areas: Archery Range, School, Police Station, Temple, Hospital, Chapel, Warehouse and Hotel. Additional temporary campfires can be deployed using a Portable Campfire Kit.

Purchasing an item will send an announcement to all other players. Once something has been ordered, there is a 1 second delay before the item is delivered. Afterwards, a lootable box will appear in front of the console containing the item. Any player is able to open and take what's inside. The console will go into cooldown and become unusable for a time before anything can be ordered from it again.

These are the items that can be obtained through the console:

Kiosk stock and Cost
Tree of Life: 200 Credit
Meteorite: 200 Credit
Mythril: 250 Credit
Force Core: 350 Credit
VF Blood Sample: 500 Credit
Tac. Skill Module: 250 Credit

VF Blood Samples won't be available for pruchase until Night 3 begins.

Additionally, after Day 3 players will be able to get one of 3 Rootkits for 150 Credit, an item required for the Escape System.

The Kiosk also serves as a revival station once Rapid Reconstruction is disabled, where players can spend 200 Credit to revive a teammate where the console is.

Escape System[ | ]

The Escape System allows players to leave the island without suffering penalties. For more information, see: Escape System

Battle Zones[ | ]

Battle Zones are special areas purposefully made for combat, featuring special environments. The last team standing in these areas will receive a reward. For more information, see: Battle Zone

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